Experience
Linkurious — Ogma, since 2020
Visualisation Engineer · 2020 — now
Since 2020 I've been part of the team building Ogma, Linkurious's Typescript library for large-scale interactive graph visualization. Ogma powers cyber-threat hunting, fraud detection and network analysis products that have to stay fluid on graphs with big graphs browser.
We are a small team so I do a bit of pre-sales, custommer support, coding, documentation, project managment etc. I also work with partners.
- graph visualization
- TypeScript
- Canvas / WebGL / SVG
- rendering performance
- API design
- Custommer facing roles
Wanadev — WebGL developer
2018 — 2020 · Lyon area
My main project was Kazaplan, a large WebGL home-design application, plus several smaller 3D side projects. A team of ten developers working in a strict GitLab workflow — issues, boards, code reviews, milestones. I built core features such as the procedural generation of walls and roofs, took part in project management and liaised daily with the client. I learned a lot at Wanadev, and I'm still thankful for it.
- WebGL
- three.js
- procedural generation
- Vue.js
- GitLab workflow
- client relations
Displayground — Creative developer
2019 · 3 months
That was intense: emergencies, quick deliveries, indecisive clients. I worked mostly with three.js, I integrated a neural network into a web project and built a car configurator.
LIRIS / CNRS — Master's internship
2016 · 6 months
At the LIRIS lab I developed a program that extracts the skyline from a landscape image and matches it with a Digital Elevation Model, with the goal of geo-localizing information in augmented reality on a smartphone. The work led to a publication at VISAPP 2017.
Education
- 2016 — Master's degree in Image Processing & Artificial Intelligence, Université de Bourgogne
- 2015 — First year of Master (ERASMUS), Budapest, Hungary
- 2014 — Bachelor in Mathematics & Computer Science, Université de Bourgogne